Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts

Thursday, August 14, 2008

Jonathan Blow makes art and calls it a game!


Jonathan Blow is someone to like. A handsome man smart man that doesn't appreciate crap. With the success of Braid his first foray into XBL, Johnathan Blow was none too psyched about the constraints that were put on him.

“I put in a tremendous amount of work meeting all these requirements, when I could have put that work into the actual game, and made it even a little more polished, little bit better."

Whatcha gonna do? You made a fun game.

I like this guy for his what seems to be a mantra, "There's not enough innovation in games!"

Check out the GamerChip article and his own website

Braid official site

Friday, June 27, 2008

Oh boy, Hellboy.



The Hellboy: The Science of Evil is not awesome.

However that doesn't mean it should not be considered if you are a fan. I have no problem with that kind of thinking.

Beat and repeat, that is your game play, enjoy.

The graphics are only ok. That doesn't really cut the mustard anymore. The God of War games are on PS2 and have more depth in the level design. Some reason there is an excessive amount of glowing green accents on the boards, they confuse me, so much so that I felt the need to make a note of it. I have a certain standard when looking critically at a game, and it is water effects. If you are going to make a game where the character can run through a puddle or splash around in water, you need to make the water look good. If you are not going to do water right, don't do it at all.

This game could have been made for the previous generation console. For some reason Hellboy seems to do that. Hellboy: Asylum Seeker was released for PS1 in 2003. Why would you allow that to happen?

The comics are great, the story and idea it self are great, but for some reason once it tries to venture into other forms of media all momentum is lost.

This game is not by any means a total loss, but in a time of crazy ninja game part 2, and wiggle, poke and shake your ass games, it would be nice if this game filled the void it is supposed to a little better. Granted there are unlockable characters, of which I have yet to unlock, and there is a co-op multilayer ability which is always a plus. I will though continue to play this game, but i know what is in store.

Buy this game, used, and well can play together online.

Friday, June 20, 2008

Ninja Gaiden 2


Team Ninja has released Ninja Gaiden 2 and with lots of blood, dismemberment, hot anime boob girls, incredible graphics, and acceptable voice acting. Team Ninja, is like Volvo. They make good cars, but you can always tell it is a Volvo, there is no hiding certain things.

Taking place 6 months after the events of Ninja Gaiden: Dragon Sword. Ninja Gaiden 2 continues to follow the exploits of Ryu and his trail of dismembered dead foes. I can't stress enough how much dismemberment there is.

A quality button masher, platformer with a high attention to detail in its platforming elements. The auto camera leads you where to go, like most games these days, if you are not particular to show reverence to the high level of detail, you will miss things. Nothing like having highly frenetic ninja game guy fighting lots of dudes and bathing in their blood to then out of the corner of your eye you see what looks to be a hallway behind a potted plant, you leave the battle and run down this hall just to find a box with a ginseng root in it. Hunting for treasure is an important part of the platformer, but when you start to think about it, it gets is a little ridiculous. There is no office building that would have little ninja looking boxes three floors up from a boss battle. Why not just smash a desk and get some health. I am sick of looking for unrealistic boxes. In all honesty I am being trivial, it's not like you have to collect glowing orbs, no they are attracted to you automatically. 3 types of glowing orbs; one orb is used like money, another is for health, and the other is the "magic" one, pretty standard if you ask me.

The original Ninja Gaiden was a tough game. I don't know anyone that could say otherwise. I played through the first few chapters of Ninja Gaiden 2, and I can't help but wait for the other shoe to drop. When does this game get mind blisteringly difficult. A European Spaniard I know that hails from a small fishing community off the coast of the Mediterranean said to me this the first game, "you must take risks and play the game with reckless abandon, or you will fail." I still feel like I am waiting for that moment in the game. I don't feel like a ninja, I just feel destructive.