Sunday, May 9, 2010

Are Achivments killing the "art" in video games?


Games should be about having fun and making a personal experience, and connection. I pose this question. Is the social networking experience and achievements taking away from the artistry of the game?

If you read a book, you don't get a medal for it, you put in on the shelf and talk about it with friends. When you go to a museum and look at a painting you don't get a sticker for it, or a stamp like some kind of passport. No one stands there and tells you what to look at and what to look for. However when I went to the Prado in Spain I got a tour guide and it was very interesting. Critics tell you what you might want to look out for, and look past, at the end of the day the most important critic is you. You decide if the art work is worthy of an award or if it is an achievement.

Keeping track of stats and a win loss ratio is a very understandable records to keep. What is truly the purpose of the achievements, bragging rights? Say what you want about Call of Duty Modern Ware 2, but there are no multiplayer achievements to unlock. All of the achievements can be unlocked in the single player game, or the Spec-Ops game mode. All of the achievements are based how well you can play the game against the game not seeing how many people you can kill in a row with dual shotguns.

All that being said, I wonder if achievements are meant to keep people from lying.

"Did you beat Final Fantasy 7?"
"Yeah I beat that."

Did you really or did you just read the Wikipedia and watch the cut scenes on Youtube?

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